Clipping to the View Volume

Clipping is performed by WebGL, so the following discussion is for insight into how WebGL works. You will typically not need to implement any of these algorithms. However, if you ever need to create clipping planes inside of a scene to control what parts of a scene are visible, understanding these algorithms would help you get started.

Clipping Points

Discuss coming later –

Clipping Lines

Discuss coming later –

Clipping Triangles

Discuss coming later –

Glossary

clipping
Removing model (or parts of models) from the graphics pipeline that are not visible to the current virtual camera’s view.